AI Insights · Timothy · July 2022
Top 5 Interactive Story Games on Android in Hungary, Q2 2022
Discover the performance trends of the top 5 interactive story games on Android in Hungary during Q2 2022, including downloads, revenue, and active users.
In Q2 2022, interactive story games on Android in Hungary saw varied performance metrics across the top five applications. Let's take a closer look at the trends for each.
My Candy Love : Otome Sim Game from Beemoov Games experienced a steady increase in weekly revenue, starting from $207 and peaking at approximately $517 in early May. Weekly downloads showed a fluctuating trend, reaching a high of 311 in the last week of June. Active users saw minor fluctuations but maintained an overall range of 2.0K to 2.3K throughout the quarter.
Chapters: Interactive Stories by Crazy Maple Studio Dev saw an initial peak in weekly revenue of $733 in early April, followed by a general decline, ending at $177 by late June. Downloads remained relatively stable, with minor increases, peaking at 178 in early April and 149 in the last week of June. Active users fluctuated slightly, starting at 891 in late March and ending at 858 by the end of the quarter.
Choices: Stories You Play from Pixelberry showed a consistent pattern in weekly revenue, ranging between $136 and $347, with a peak in late March. Weekly downloads saw a significant increase from mid-May onwards, with a peak of 90 in late May. Active users gradually increased from 135 in late March to 252 by the end of June.
MeChat - Interactive Stories by PlayMe Studio saw a varied trend in revenue, with a notable peak of $323 in late May. Downloads showed a significant upward trend, peaking at 767 in early June. Active users increased significantly, starting from 526 in late March and reaching a high of 1.58K in early June.
Episode - Choose Your Story by Episode Interactive had a steady increase in weekly revenue, peaking at $210 in mid-May. Downloads consistently increased throughout the quarter, reaching a high of 743 in the last week of June. Active users also saw a steady rise, starting at 1.3K in late March and peaking at 1.83K by the end of June.
These insights demonstrate the dynamic nature of the interactive story game market in Hungary. For more detailed insights and data, visit Sensor Tower.